Development of Students’ Creative Thinking: an Overview of Foreign Methods and Their Potential

Authors

DOI:

https://doi.org/10.63437/3083-6425-2025-2(97)-11

Keywords:

creative thinking, educational environment, project activity, psychological climate, assessment of creativity, professional development of teachers, Ukrainian education

Abstract

The article examines the integration of foreign
methodologies for developing creative thinking in Ukrainian
education, analyzing both theoretical foundations and
practical approaches to fostering creativity in students.
Key sections include theoretical models of creativity
development such as the Torrance Model (fluency,
flexibility, originality, elaboration), the Amabile Model
(intrinsic motivation, professional knowledge, creative
environment), and the three-component model (cognitive,
personal, motivational factors).
Practical methods for creative thinking development
involve the brainstorming technique, the Six Thinking
Hats method by Edward de Bono, and the Design
Thinking approach popularized by Tim Brown. Innovative
learning models include game-based methodologies for
early childhood, digital virtual classrooms (VCLE) with
gamification elements, STEAM education integrating
science, technology, engineering, arts, and mathematics,
and project-based learning approaches. Creating a
creative educational environment requires a psychological
climate supporting initiative and experimentation, material
resources and flexible learning spaces, and methodological
support for teachers.
Implementation strategies for Ukrainian education
emphasize curriculum updates highlighting creativity as a
key competency, professional development for teachers, and
resource provision including creative spaces and materials.
The article concludes that developing creative thinking is
a strategic priority for modern Ukrainian education. By
adapting foreign methodologies to the Ukrainian context,
the education system can foster a generation of creative,
initiative-taking individuals capable of addressing
contemporary challenges, requiring a comprehensive
approach involving curriculum updates, teacher training,
and appropriate resource allocation.

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References

Використані літературні джерела

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4. Juliangkary E., Suparta I. N., Ardana I. M., Mahayukti G. A. Development of Learning Models to Enhance Students’ Creative Thinking: A Systematic Literature Review. PPSDP International Journal of Education. 2024. Vol. 3. No. 2(Special Issue). P. 488–503. DOI: https://doi.org/10.59175/pijed.v3i2.333.

5. Micheli P., Wilner S. J. S., Bhatti S. H., Mura M., Beverland M. B. Doing Design Thinking: Conceptual Review, Synthesis, and Research Agenda. Journal of Product Innovation Management. 2018. Vol. 0. No. 0. P. 1–25. DOI: https://doi.org/10.1111/jpim.12466.

6. Robinson K. Out of Our Minds: Learning to be Creative (Revised and Updated ed.). Chichester. Capstone Publishing Ltd. 2011. DOI: https://doi.org/10.1002/9780857086549.

7. Shternberg R. Ya. Handbook of Creativity. Cambridge. Cambridge University Press. 2019. URL: https://dl.icdst.org/pdfs/files3/5cfaa5529670419b12f7ecf6fc5f01a7.pdf.

8. Wagner T. Creating Innovators: Developing Young People Who Will Change the World. New York: Scribner. 2020. URL: https://www.researchgate.net/publication/264383645_Creating_innovators_the_making_of_young_people_who_will_change_the_world.

9. Wannapiroon N., Pimdee P. Thai undergraduate science, technology, engineering, arts, and math (STEAM) creative thinking and innovation skill development: A conceptual model using a digital virtual classroom learning environment. Education and Information Technologies. 2022. Vol. 27. No. 4. P. 5689–5716. DOI: https://doi.org/10.1007/s10639-021-10849-w.

10. Wannapiroon N., Pimdi P. Creative thinking and innovation skills development in Thai undergraduate science, technology, engineering, arts and mathematics (STEAM): A conceptual model using a digital virtual learning environment in the classroom. Education and Information Technology. 2022. Vol. 27. No. 4. P. 5689–5716. DOI: https://doi.org/10.1007/s10639-021-10849-w.

References

1. De Bono, E.; Kozlov, N. (Trans.) (2020). Shist kapeliukhiv myslennia [Six Thinking Hats]. Kyi, 272 p. [in Ukrainian].

2. Csikszentmihalyi, M. (2018). Creativity: Flow and the psychology of discovery and invention. New York. Retrieved from: https://inspiredbyislam.wordpress.com/wp-content/uploads/2022/08/creativity-flow-and-the-psychology-of-discovery-and-invention-mihaly-csikszentmihalyi-z-lib.org_.pdf.

3. Gardner, H. (2020). The making of the mind: The anatomy of creativity as seen through the lives of Freud, Einstein, Picasso, Stravinsky, Eliot, Graham, and Gandhi. New York. Retrieved from: https://virtualmmx.ddns.net/gbooks/CreatingMinds.pdf.

4. Juliangkary, E., Suparta, I. N., Ardana, I. M., & Mahayukti, G. A. (2024). Development of learning models to enhance students’ creative thinking: A systematic literature review. PPSDP International Journal of Education, 3(2, Special Issue), 488-503. DOI: https://doi.org/10.59175/pijed.v3i2.333.

5. Micheli, P., Wilner, S. J. S., Bhatti, S. H., Mura, M., & Beverland, M. B. (2018). Doing design thinking: Conceptual review, synthesis, and research agenda. Journal of Product Innovation Management, 0(0), 1–25. DOI: https://doi.org/10.1111/jpim.12466.

6. Robinson, K. (2011). Out of our minds: Learning to be creative (Revised and updated ed.). Chichester: Capstone Publishing Ltd. DOI: https://doi.org/10.1002/9780857086549.

7. Sternberg, R. J. (2019). Handbook of creativity. Cambridge: Cambridge University Press. Retrieved from: https://dl.icdst.org/pdfs/files3/5cfaa5529670419b12f7ecf6fc5f01a7.pdf.

8. Wagner, T. (2020). Creating innovators: Developing young people who will change the world. New York: Scribner. Retrieved from: https://www.researchgate.net/publication/264383645_Creating_innovators_the_making_of_young_people_who_will_change_the_world.

9. Wannapiroon, N., & Pimdee, P. (2022). Thai undergraduate science, technology, engineering, arts, and math (STEAM) creative thinking and innovation skill development: A conceptual model using a digital virtual classroom learning environment. Education and Information Technologies, 27(4), 5689-5716. DOI: https://doi.org/10.1007/s10639-021-10849-w.

10. Wannapiroon, N., & Pimdee, P. (2022). Creative thinking and innovation skills development in Thai undergraduate science, technology, engineering, arts and mathematics (STEAM): A conceptual model using a digital virtual learning environment in the classroom. Education and Information Technology, 27(4), 5689-5716. DOI: https://doi.org/10.1007/s10639-021-10849-w.

Published

2025-06-30